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Cloudy views and more aaS | Irregular Enterprise | ZDNet.com
HUGE post on the Cloud.
“But…we are all way too early in the game for any of us to declare theories as winning or otherwise and it is in those assertions that I believe we all, to a greater or lesser extent, tend to err.”-
But…we are all way too early in the game for any of us to declare theories as winning or otherwise and it is in those assertions that I believe we all, to a greater or lesser extent, tend to err.
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BetaNews | PDC 2008 FAQ: What is Windows Azure and why should you care?
Newsclip on Windows Azure. Will it rain?
Month / October 2008
Daily Diigo Discoveries 10/28/2008
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Welcome to the Photo-Africa Blog!: Brutal or Amazing. You Decide…
Not my standard blog-search…but this is amazing:
You’ll have to link to witness one of the most remarkable, transfixing nature stories you’ll find.
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If Presented the Choice, Will You Lead Your Tribe? | by Ari Herzog
Ari Herzog on Godin’s Tribes…conference call with Keith Ferrazzi & Daniel Pink.
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How to Change the World: How to Tell If Your CEO Is Clueless
List of 20 clues of leadership during tough times.
Warning: The Web Is Rubbery
It’s good to know how Web 2.0 ‘works’. Or how Web 3.0 might work. Or 4.0. Or…well you get the idea. Marketers and moms and Spiderman are still figuring it out. So are you. Me too.
Picture the web as a rubbery gamer. It links and threads and weaves with a stretchy fiber. As you link and thread and weave, you yourself become a rubbery gamer. Once involved, you’re in a rubbery relationship. You become the web and the web becomes you.
So: the web is rubbery and it grows everyday. There’s countless ways to work with the material. It can be fun to bounce around the moon-walk and play with the other kids. You can blow your own tiny bubbles and watch all the other pretty bubbles float about the carnival.
One thing about this rubber-sheet geometry is that bubbles go pop every now and then. Once you’ve mastered your bouncing and bubble-blowing techniques, the Rubber expands and the game changes.
In an ever-stretching world, it helps to understand the relationship between surface area and tension. Too much tension: pop. Not enough: flop. When you flop you lose, regardless of the surface area that you canvass.
The worst thing about the web isn’t that you’ll lose. There will always be new games to invent and play within the rubbery web.
No, the worst thing about the web is this: everyday, it’s getting easier and easier to stretch yourself too thin, go pop and disapear.